The Callisto Protocol captured the eye of horror followers worldwide with its terrifying world and oppressive sense of horror, however how does it really feel to play it? On this unique Sport Informer interview, Ben Walker, design director at Placing Distance Studios, breaks down how fight, dodging, and the bounty of gameplay methods work.
Be a part of Alex Stadnik and Marcus Stewart as they grill Ben on all issues Callisto gameplay. The trio kicks off the dialog by dissecting the fundamentals of fight. In Callisto, gamers steadiness melee and ranged encounters to maintain protagonist Jacob alive as he fights by way of Saturn’s useless moon. At your facet is your trusty shiv, a shock baton, and a large swath of weapons to fend off the Biophage and determine what’s occurring on the moon.
Whereas that will look like a fairly normal setup, the hot button is how gamers steadiness their strategy to enemy encounters. Callisto is just not a sport that may overpower gamers. Jacob has restricted ammo and well being and might’t go in weapons blazing if he hopes to outlive. Those that delve into the fray will even need to make the most of the brand new dodging system Placing Distance emphasizes as a large a part of fight. As a substitute of a easy button press, you may have to make use of the left follow dodge both left or proper on the exact second. Blocking works too, however it is going to at all times value you a little bit of well being. Callisto has quite a bit occurring second to second, however Placing Distance hopes this dance results in an exhilarating moment-to-moment expertise.
If that is not sufficient, we additionally talk about how the workforce makes use of the PlayStation 5 controller to up the immersion, improve bushes, and way more.
If you wish to study extra about The Callisto Protocol, make sure to head over to our unique cowl hub under, the place you may discover our preview impressions, the GI cowl reveal, and extra seems to be on the sport within the upcoming days. Thanks, as at all times, for watching.