After plenty of rumors, the following mission from Obsidian’s Josh Sawyer has lastly been revealed: it’s certainly referred to as Pentiment, and it is a narrative crime story of types set in sixteenth century Bavaria and styled like a medieval manuscript.
Whereas we acquired a have a look at a visually fascinating trailer at Xbox’s showcase immediately, IGN spoke with Sawyer forward of the announcement about what precisely Pentiment is. As Sawyer explains it, Pentiment follows a medieval artist named Andreas Maler, an informed journeyman who’s close to to turning into a grasp artist. Whereas visiting an abbey to make an illuminated manuscript, a monk who can be Andreas’ good friend and mentor is accused of a homicide he claims he did not commit. Since nobody else steps in to unravel the case, Andreas dedicates himself to discovering the actual killer.
Sawyer tells us that key to Pentiment is that it by no means explicitly tells you who the assassin actually is. Andreas must resolve who he thinks dedicated the homicide, or not less than who he thinks ought to be punished for it even when it is not the precise assassin. And people selections will ripple out by the remainder of Pentiment, which covers a span of round 25 years and a number of crimes and murders that Andreas retains getting caught up in.
Although there are mysteries at its coronary heart, Sawyer is adamant that Pentiment is not explicitly a detective sport, as a result of it does not comprise typical detective mechanics. He says it is extra of a story journey with thriller and homicide parts, and as per his previous work, plenty of participant alternative.
Pentiment – Xbox and Bethesda Video games Showcase 2022
“There will probably be acquainted parts by way of alternative and background growth and consequence for individuals who like our RPGs,” he says. “Nevertheless it actually, at its coronary heart, is a story journey story.”
And he is additionally opposed to the comparability with one other narrative detective story, Disco Elysium.
“We by no means got down to make a sport that is like Disco Elysium,” Sawyer says. “Structurally, it’s far more just like a sport like Night time In The Woods or Mutazione. I believe our dialogue is fairly good, however it merely just isn’t structured and developed the way in which that Disco is. Clearly, the point of view could be very totally different. However the entire focus of the sport is simply not the identical. So yeah, please do not maintain us to that customary.”
We spoke to Josh Sawyer at size in regards to the growth of Pentiment, and you could find our interview right here. And he isn’t the one individual at Obsidian we spoke to. We additionally chatted with Adam Brenneke about Grounded because it approaches its full 1.0 launch, and we spoke to studio head Feargus Urquhart about Obsidian’s relationship with Xbox and the way forward for Obsidian — keep tuned for our interview within the coming days.
Rebekah Valentine is a information reporter for IGN. Yow will discover her on Twitter @duckvalentine.